China’s Vice Premier to Visit Jamaica

first_imgRelatedChina’s Vice Premier to Visit Jamaica KINGSTON — The Jamaica/China Relationship is set to experience another boost with the upcoming Official Visit of the Vice Premier of the People’s Republic of China, His Excellency Hui Liangyu to Jamaica, from Sunday September 18 to Wednesday September 21. While here, the Vice Premier will meet with the Governor General, the Prime Minister and other members of the Cabinet and other senior Government officials. It is also expected that two separate agreements for grants valued jointly at RMB 21 Million, as well as an MoU on agricultural cooperation will be signed during the visit. Generally, it is expected that this visit will further enhance the friendly partnership for common development between China and Jamaica. Vibrant relationship This is the first Official High Level visit to Jamaica, since the visit of China’s Vice President, His Excellency Xi Jinping from February 11-14, 2009. Also, in March 2008 a team of Chinese officials visited Jamaica on the invitation of the Ministry of Water and Housing, and in January 2008, Jamaica hosted officials from China’s Ministry of Commerce, and in September 2007 the country hosted China’s Vice Premier. On the Jamaican side, several Official Delegations have visited China in the last four years. The most important of which was the one headed by Prime Minister Bruce Golding in February, 2010. This was Mr. Golding’s first Official visit to China. It was also just this week Monday, (September 12) that Prime Minister Golding met with Vice Premier, His Excellency Wang Qishan, who led a large delegation to the third China-Caribbean Economic and Trade Cooperation Forum in Trinidad & Tobago.(China has several Vice Premiers.) Having established diplomatic relations in November 1972, both countries have a vibrant bilateral relationship with an existing strong technical cooperation programme on, but not exclusive to: infrastructural upgrade; agriculture; education; tourism and sports. Importantly also, discussions have already begun between both countries on an Air Services Agreement. [Click here to download media accreditation form] Contact: Ann-Margaret Lim, 564-4241 September 14, 2011 China’s Vice Premier to Visit Jamaica Foreign AffairsSeptember 15, 2011 RelatedChina’s Vice Premier to Visit Jamaica FacebookTwitterWhatsAppEmail Ministry of Foreign Affairs & Foreign Trade Press Release  Public Relations and Media Affairs Unit, 21 Dominica Drive Kingston 5, Jamaica W. I. Tel:  (876)926-4220; Fax: (876)929-6733; e-mail: [email protected] RelatedChina’s Vice Premier to Visit Jamaica Advertisementslast_img read more

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KPN shareholders approve E-Plus sale

first_img Tags AddThis Sharing ButtonsShare to LinkedInLinkedInLinkedInShare to TwitterTwitterTwitterShare to FacebookFacebookFacebookShare to MoreAddThisMore 03 OCT 2013 Home KPN shareholders approve E-Plus sale Related Author Ken Wieland América Móvil deberá pagar 2 millones de dólares a Colombia America Movil takes $2M Colombia hit America MovilCarlos SlimE-PlusFinancialKPNRegulatory Previous ArticleSecond bidder eyeing BlackBerryNext ArticleCardflight raises $1.6M to chase more clients Ken has been part of the MWC Mobile World Daily editorial team for the last three years, and is now contributing regularly to Mobile World Live. He has been a telecoms journalist for over 15 years, which includes eight…More Read more Shareholders of Dutch operator KPN have cleared the sale of E-Plus to Telefonica Germany. Under the terms of the agreed deal, which is subject to regulatory approval, KPN will receive €5 billion in cash and a 20.5 per cent stake in the Spanish giant’s German mobile operations.KPN said it will use the cash to step up investment in its home market and Belgium. It will also re-commence dividend payments – which were scrapped for 2013 – in the operator’s 2014 financial year.The combination of E-Plus and Telefonica Germany will create the country’s largest mobile operator by customers.KPN reckons the deal will be cleared by EU regulators by mid-2014.Eelco Blok, KPN’s chief executive, reported by Reuters, said he expected to see more industry consolidation to fund spectrum auctions and 4G investment.KPN shareholder approval to the E-Plus sale comes at a time when the Dutch operator is haggling with Carlos Slim’s America Movil – the biggest shareholder in KPN – over the price of a full takeover.KPN wants America Movil to raise its proposed €2.40 per share offer (worth €7.2 billion), not least because it has struck an agreement with Dutch authorities to book a loss of €3.7 billion on the assumption it completes the sale of E-Plus. The loss will offset the Dutch operator’s taxable income, starting in 2014, which arguably makes KPN a more attractive target.On the other hand, reports Reuters, the Mexican group is arguing that the recent entry of Dutch cable operator Ziggo into the mobile market has depressed KPN’s valuation.KPN Foundation, an independent body with the power to block America Movil’s takeover bid – it has more than 50 per cent voting rights – has so far been resistant to the overtures made by Mexican tycoon Slim.KPN Foundation abstained at the E-Plus vote by KPN shareholders on 2 October. KPN snubs two takeover approacheslast_img read more

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Dotemu, The Arcade Crew, and the retro revival

first_imgDotemu, The Arcade Crew, and the retro revivalCEO Cyrille Imbert and marketing head Arnaud De Sousa explain how the studio and its publishing label are bringing classic style to a new generation of fans and aspiring developersRebekah ValentineSenior Staff WriterThursday 25th October 2018Share this article Recommend Tweet ShareIf you only look at releases, it’s been a quiet year for French development and publishing studio Dotemu. But for CEO Cyrille Imbert and head of marketing Arnaud De Sousa, it’s been anything but.Earlier this year, Dotemu announced it was putting together a new indie publishing label called The Arcade Crew with the aim of publishing original IP, rather than Dotemu’s traditional focus on revitalizing existing retro IP.The newest of those original IP, Young Souls, was shown off for the first time at PAX West earlier this year. Though still extremely early in its development, for De Sousa, Young Souls was an instant, obvious choice for the new publishing label.Cyrille Imbert”It wasn’t really hard to fall in love with the game. We saw the first trailer they made and in five minutes, we were like, ‘We want that game. We need that game. Everybody needs that game.’ That was an easy pick.”After talking with the devs, I saw that that feeling was right,” De Sousa continued. “The dungeon crawler thing, beat-em-up. That’s very classic. Another thing is when I saw the trailer, I felt that retro vibe, like a teen movie, from the ’80s or ’90s, like Stranger Things. Even though the game doesn’t look retro, the storytelling looks really retro.””Teenagers adventuring against monsters, no one knows except them, it really brought back memories from the Goonies, that kind of stuff,” Imbert added. “The gameplay just felt right.””Retro” is the whole focus of The Arcade Crew, but Young Souls admittedly doesn’t look very retro at a glance. Instead, Imbert said it fulfills a different aspect of a portfolio that isn’t all about looks.”We won’t say, ‘It doesn’t look retro, so we won’t take it'” “We won’t say, ‘It doesn’t look retro, so we won’t take it,'” said Imbert. “It’s more about the general atmosphere, the general spirit. Our criteria are that it has to be retro in some way, either by graphics, gameplay, references, just in some way. So we tried to pick projects that feel retro and right for The Arcade Crew.”Young Souls uses a mish-mash of RPG, beat-em-up, and dungeon crawling gameplay to tell the story of two teenagers battling a magical goblin menace that threatens to overtake their townYoung Souls is still in pre-production, and The Arcade Crew is content to sit back and let developer 1P2P work their magic, with Imbert noting that “When they need us, they’ll let us know.” The Arcade Crew, as part of Dotemu, also includes a team of designers and developers with a history of stepping in to assist on projects as needed, and they’re ready to do so should Young Souls need help, especially as its dungeon crawling and RPG mechanics progress.Arnaud De SousaBut for now, The Arcade Crew has plenty more on its plate. Two other titles, Dark Devotion and Blazing Chrome, are set for and early 2019 release – each embodying a different aspect of what Imbert and De Sousa see as the “retro” vibe of The Arcade Crew’s portfolio.”We have three games that show various examples of what we want to do with retro-feeling games,” said De Sousa. “The first one we showed, Blazing Chrome, is super retro in every way. Even the color palette is from the Genesis. After that, we announced Dark Devotion, which is kind of retro in graphics. But the gameplay is really modern. Then you have Young Souls which is retro in atmosphere, but visually it’s really modern. So I think we have a good rainbow of stuff with The Arcade Crew.”Though the company has been busy getting word out about The Arcade Crew and securing the studios it will work with, the Dotemu side of the business hasn’t been idle either. Alongside Young Souls at PAX West were two upcoming Dotemu revivals: Streets of Rage 4 and Windjammers 2. Bringing back the former as a collaboration with Lizardcube and Guard Crush Games was initially Dotemu’s idea, but all three outfits were independently interested in such a project before they ever spoke about it.Streets of Rage 4 is being co-developed with both Guard Crush Games, which made Streets of Fury, and Lizardcube, which built a strong reputation after it completely remade Wonder Boy: The Dragon’s Trap last year”Even though we didn’t talk about it, everybody wanted to do Streets of Rage,” said De Sousa. “During Wonder Boy’s development, I went to Ben [Fiquet, Lizardcube creative director]’s office to shoot some footage for a dev diary, and at the end we discussed what we wanted to do next, and he showed me some designs he was doing for a friend on Streets of Rage. And he said, ‘Man, I really want to do a new Streets of Rage, it would be awesome.’ I knew at the time we were thinking of doing Streets of Rage 4 ourselves. I didn’t tell him right away.”And of course, Guard Crush Games are huge fans of beat-em-ups and have been doing Streets of Fury for ten years now almost, so we knew they’d want to do Streets of Rage. That was obvious.”When I checked out the game at PAX West, I was told by Lizardcube that plenty of other groups had been knocking on Sega’s door for rights to Streets of Rage. Imbert and De Sousa attributed Dotemu’s success at getting them to a number of factors, but both emphasized the importance of the teams’ past work with Wonder Boy: The Dragon’s Trap.”With Dotemu, we’ve been going to Japan and talking to IP owners and convincing them to bring their licenses back for the last 10 years,” Imbert said. “I think we have a reputation in Japan that’s hopefully good and played a role in us getting Streets of Rage. I knew Streets of Rage was a longshot, but thanks to Wonder Boy, our reputation in Japan, and also thanks to our experience in presenting our projects and explaining why we wanted to do sequels or remakes, I think all of this combined made Sega interested. It’s always hard to tell though.”With Windjammers it was kind of the same thing – we just go for it, we know what they like to hear, we know what they want, and what they would expect, and we try to reassure them as well that we’ll be very respectful.””[Windjammers] is not a fan game, it’s a game made by fans. And that really is the difference” Windjammers, of course, had another advantage. Imbert said when the team approached IP holder Paon DP for the rights to the series, the game’s upcoming sequel, Windjammers 2, was already on the table. They planned first to revitalize the existing game, then make a new one, and Dotemu felt it had a perfect recipe to do so.”Windjammers made sense in terms of sequels, because it looks like a fighting game, and fighting games are good material for sequels because you can just add content and new features and build on the base of the previous episodes,” Imbert said. “And the first Windjammers was, I won’t say poor, because the game is awesome, but the content compared to other games for the same time was a bit light. The lore is not really explained, so we could build on that. There were already nice characters, but we could add more – there was a lot of things we said would be awesome to do in a sequel.”Right away when we came to see the IP holder in Japan, I told them we would first do an adaptation of the first one to reactivate the community, to build on that like with the Flying Power League, the official esports league we did this year, or asking for feedback from the community and working on the game to know it by heart, so that we’d be ready for a sequel. That was the plan from the beginning. And when we shook hands with the IP holder, they already knew we were going for a sequel right after the adaptation of the first one.”Windjammers 2 is planned for release next year, but Dotemu has had the game in mind since it first got permission to recreate the original Windjammers for release last yearDespite past successes, Imbert and De Sousa admit it’s always a challenge tackling an existing IP due to the expectations not only of IP holders, but also fans. For this reason, Imbert said he felt it was all but necessary for the entire team working on such a revival to be passionate fans of the game.”The team needs to be in love with the game, because they’re going to work on it for a long time. If they’re not fans themselves, it won’t work as well. It’s possible, I’m not saying it isn’t, but you’ll feel it in the result for sure. And the other thing is that you need to be respectful of the license and know exactly why the license is so awesome, but at the same time you need to have your own conviction.”You need to say, ‘Okay, I’m a fan, for the sequel I have to make bold decisions. I have to do something new and not everyone will like it.’ Otherwise, you’ll be just overwhelmed with the rest of the community saying, ‘Oh you should do this, and that, and this, and the contrary,’ and you don’t do anything and it ends up being a game without a personality. It ends up being a fan game.””We are fans, but we’re also pros,” De Sousa added. “We do games. That’s our job. We know how to make games. It’s not a fan game, it’s a game made by fans. And that really is the difference.””If nobody does the work of bringing licenses back or talking about them, then the future designers won’t even know about them” Imbert told me that with both Dotemu and The Arcade Crew’s wheels spinning simultaneously, the team may eventually branch into creating its own retro IP – developed by the former, and published by the latter. But aside from that, he’s happy with the variety of different projects the two sides of the company see all rolled into its retro focus.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games One happy result of the work Dotemu is doing is a sort of outreach to a new generation of developers. For Imbert, Dotemu plays a role in game preservation by working with the titles it does, enabling people who have never even heard of some of gaming history’s most important titles to experience them, even if the original game is otherwise unavailable.”The young gamers of today are the future designers, programmers, and artists of tomorrow,” Imbert said. “If they don’t know all this legacy and heritage from the ’90s and ’80s, from even the early 2000s because time flies by pretty fast, then they lose a part of this legacy. And I think it’s really important, just as in other arts like in music or in movies, to get inspiration from the veterans to understand what they’ve been through, why they were doing these games, and what the context was at the time. If nobody does the work of bringing those licenses back or talking about them, then the future designers won’t even know about them.”We were in Germany last year, and we were showing our adaptation of Windjammers. And there were these German kids who were 16, 17, and they were playing the game and saying, ‘Oh, that’s awesome! Is it made in Unity?’ And I was like, ‘Oh, not really, it’s a game from ’94!’ It really intrigued them and during the show they kept coming back to the booth. We were really proud of that, and it’s always a good thing to see we have a role to play in the transfer of this legacy to the next generation.”Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesAdopt Me developers unveil new studio, Uplift GamesTeam behind hit Roblox game has grown to over 40 employeesBy Danielle Partis 11 hours agoDeveloper wins against Grand Theft Auto DMCA takedownTake-Two loses claim to reversed-engineered source made by fansBy Danielle Partis 15 hours agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? 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The Netherlands Takes Commanding Lead of WEG Para-Dressage

first_img We’ll send you our regular newsletter and include you in our monthly giveaways. PLUS, you’ll receive our exclusive Rider Fitness digital edition with 15 exercises for more effective riding. Horse Sport Enews SIGN UP Subscribe to the Horse Sport newsletter and get an exclusive bonus digital edition! Email* The Netherlands has taken commanding control of the Team competition at the Adequan© Para Dressage at the FEI World Equestrian Games in Tryon, USA.With three riders out in the arena today, the team is currently on a score of 150.038 (with the lowest score of the day not included), and has its Grade III world champion Rixt van der Horst still to ride tomorrow. With all the French riders having competed today, they finished up with a maximum total score of 199.998.Denmark and Great Britain are close behind the Dutch with scores in the mid-140s and both have two more riders to go, setting Friday’s second and deciding day of the competition up to be a real thriller.The Dutch dominance came despite Great Britain’s Sophie Wells giving her team the best possible start to the competition in the first test of the day, the Grade V. Riding C Fatal Attraction, Wells scored a personal best of 77.233%, the highest score of the day, just a fraction off the world record and nearly four points ahead of second highest Grade V scorer Frank Hosmar, from the Netherlands. Frank was riding Alphaville N.O.P. and scored 73.488%, while Germany’s Regine Mispelkamp had the grade’s third score on Look At Me Now with 72.792%.Speaking after her ride, Wells said: “You learn to deal with the pressure and I just focussed on what I needed to do. We want to retain our title but we can only do the best that we can do.“I am so happy with him and I love him to bits. I knew I needed to up my game from the other day for the team. I had a look at my test with my coaches and looked at different areas.”In the Grade II test, Denmark’s Stinna Tange Kaastrup was also the first to ride and, like Wells, was the highest scorer of that competition, setting her country on a good start for a medal. Denmark ran Great Britain close to the title at last year’s FEI European Championships in Gothenburg, and the country has high hopes of going one step further this year.On her individual championship winning Horsebo Smarties, Kaastrup posted a score of 74.848% ahead of The Netherlands’ Nicole Den Dulk, who scored 72.939% on Wallace N.O.P. Great Britain’s Lee Pearson recovered from his retirement earlier in the week to ride Styletta to a score of 71.606%On coming out of the arena Kaastrup said: ““I was really, really thrilled – everything that we talked about that I was supposed to do in there, we did and I’m super proud about that. Today was more of a team effort rather than just Smartie’s effort (her horse) which was nice.”The Netherlands’ major push for gold today came from Grade IV rider and the new individual world champion Sanne Voets. On Demantur N.O.P she posted a massive score of 76.550 to really up the pressure on the British.Brazil’s Rodolpho Riskalla, fresh from his silver medal in the individual was second in the test, on Don Henrico and with 74.650%, while Belgium’s Manon Claeys posted a highly respectable 73.150 on San Dior 2.“He was amazing,” said Voets. “He was so sharp, and willing, and obedient and with me and this is what makes it so beautiful when two become one – when a horse and you are in perfect harmony.“There were some mistakes, it wasn’t flawless and there’s still room for improvement but he just felt so amazingly confident and relaxed. I have no words for it, he’s such an amazing horse.“The pressure is on the British now, and we like that. We already had the individual tests and, if you look at those scores alone we would have the gold. We came here with one aim though and that was to win a team medal to qualify directly for Tokyo 2020.”The pressure now though is very much on Team GB to defend its title. It has two riders left – Natasha Baker and Erin Orford – both of whom ride in the Grade III test first thing in the morning alongside The Netherlands’ World Champion, van der Horst. The Dutch rider will be the first rider into the arena in the morning to finalise the team’s score, throwing an intriguing light on the competition, as Baker explained. “That’s going to be really interesting,” she said. “We will know exactly what we’ve got to go in to do, which is quite daunting. It’s going to be a bit of a mix. There’s also only been one German rider so far so that’s going to be right down to the wire.”Some 14 countries are competing in the team contest, each with three or four across the five Para Dressage grades. The top three scores from each team then combine to determine the overall winner. This year’s competition has an extra frisson, in that the top three teams secure automatic qualification for the Tokyo 2020 Paralympic Games.Click here for full results. Tags: 2018 World Equestrian Games, 2018 WEG Para-Dressage, More from Horse Sport:Christilot Boylen Retires From Team SportAfter an exemplary career as one of Canada’s top Dressage riders, seven-time Olympian Christilot Boylen has announced her retirement from team competition.2020 Royal Agricultural Winter Fair CancelledFor only the second time in its history, The Royal Agricultural Winter Fair has been cancelled but plans are being made for some virtual competitions.Royal Agricultural Winter Fair Statement on 2020 EventAs the Province of Ontario starts to reopen, The Royal’s Board and staff will adhere to all recommendations put forward by government and health officials.Government Financial Assistance for Ontario FarmersOntario Equestrian has recently released this update of several financial assistance packages available, including those for farm business.last_img read more

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Governor signs bill delaying penalties from new Indiana exam

first_img Governor signs bill delaying penalties from new Indiana exam Facebook Google+ By Associated Press – February 13, 2020 0 175 WhatsApp Facebook WhatsApp Twitter Google+ IndianaLocalNews Twitter (Photo supplied/Indiana Department of Education) INDIANAPOLIS (AP) — Indiana schools and teachers won’t face any penalties from lower student scores on the state’s new ILEARN standardized exam under a proposal that’s been signed into law.The bill signed Wednesday by Gov. Eric Holcomb grants a two-year delay on schools receiving a lower A-F state rating based on scores from the 2019 or 2020 ILEARN exams.The delay comes after fewer than half of Indiana students met expected achievement levels when the exam was first given in the spring of 2019.Holcomb says the delay will ensure that students, teachers and schools have the time they need to successfully adjust to the new exam. Pinterest Pinterest Previous articleButtigieg lands black South Carolina lawmaker’s endorsementNext articleMetro Homicide investigating two deadly shootings in South Bend Associated PressNews from the Associated Press and its network of reporters and publications.last_img read more

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